How to Create Sounds with the Jupiter 8V Synth

Dec 2nd in Sound Design by Mo Volans
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Although Arturia’s Jupiter 8V admittedly isn’t a free synth, it is arguably one of the best analogue emulations on the market. If you are thinking about investing in a soft synth you could do a lot worse than picking up a copy of the 8V.

Not only does the synth faithfully emulate the original Jupiter 8’s signature sound but its interface is also a great representation of the hardware. Arturia have not stopped there though, they have added some clever extensions of the original synth’s abilities allowing you to create sounds that just weren’t possible on the original instrument.

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Designing a Synthetic Machine with Absynth

Nov 29th in Sound Design by West Latta
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Absynth is one of my favorite tools for sound design, though I don’t get a chance to use it nearly as often as I’d like. It has an extremely deep and flexible synthesis engine, yet remains accessible and fun to work with. In just a short amount of time you can have a unique, original sound to use in almost any musical or sound design application.

In this tutorial, we’ll be working exclusively inside of Absynth 4, creating a synthetic mechanical sound by using Absynth’s amazing breakpoint envelope system.

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How to Design a Background Drone Sound

Nov 17th in Sound Design by West Latta
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The drone is used throughout music and sound design as sonic bed or background upon which other sounds are laid. In the world of sound design, drones are often used to ‘fill out’ a scene, or to provide a sense of location. For example, if the scene occurs in a swamp you may have a background ambience that includes frogs, wind through the trees, splashes, etc. In this instance, the ‘drone’ would likely be the wind, with the rest of the layers as incidental sounds.

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Animating the Animate: How to Craft Creature Sounds

Oct 4th in Sound Design by West Latta
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As with many sound design techniques, there are an infinite number of ways to create compelling creature sounds. However, as with all sound design, the best products generally result from great source material. Starting with your own recordings of animals and humans means that your product will sound unlike anyone else!

In this tutorial we’ll look at a few simple techniques that can be used to create interesting creature sounds with a wide variety of uses. We’ll use Sony’s Sound Forge (we’re using version 8.0) and some of the built-in effects to create these sounds.

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How to Make Simple Events with FMOD Designer

Sep 25th in Sound Design by West Latta
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FMOD Ex is one of several audio middleware systems that are used in modern game development. It is integrated alongside an existing game engine technology (such as Unreal or Gamebryo) to add or extend audio playback functionality. One of the primary benefits of using a technology such as FMOD is that it shifts much of the systems design and implementation into the hands of the sound designer, rather than relegating it to a programmer, who may or may not be as well versed in audio.

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How to Create Futuristic Laser Beam Effects

Sep 9th in Sound Design by West Latta
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The raygun or laser beam has been a defining sound for many a science fiction movie. How many of us can still hear the sound of the Rebel forces as they fend off the Stormtroopers? In this tutorial, we’ll look at creating a simple ‘raygun’ effect, using some fun plugins and samples with Logic 8.

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Create a Mysterious ‘The Matrix’ Style Scene-transition FX

Aug 19th in Sound Design by West Latta
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In the world of sound design and music for media, there are two basic classifications of sound: diegetic and non-diegetic. Diegitic sound or music occurs within the story, i.e. a piano being played on screen, a boom-box playing a hip-hop beat. Non-diegetic sound occurs outside of the world of the story, and is perceived only by the audience, rather than the story’s characters.

With this in mind, this tutorial will look at creating a transition sound-effect in Logic Audio. These sounds can assist in helping the audience change focus from one scene to another, from one virtual space to another, etc. These techniques can also be used in music, where one might want interesting transition between musical sections.

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