PSDTUTS Author - Eric Shafer

Author: Eric Shafer

Eric Shafer is a music producer and audio engineer from Chicago, Illinois. He has worked on both classical and popular music projects, and is currently composing music for today's top artists and future artists.


Posts by Eric Shafer

How to Recreate Lil’ Wayne’s Lollipop in Reason 4

Nov 21st in Production by Eric Shafer
23

In 2008, perhaps no song has dominated the charts more than Lil’ Wayne’s Lollipop. Produced by Jim Jonsin, Lollipop is a prime example of how a hit song does not have to be complex; instead, it is a perfect blend of simplicity and catchiness.

In this tutorial, we will look at how to go about recreating this track in Reason 4, and also what helped make it such a successful song.

Continue Reading

How to Create and Dominate Hip-Hop Drums

Nov 7th in Production by Eric Shafer
20

One of the most important aspects in hip-hop and popular music is the drumbeat. What makes it sound so big? The drum patterns appear so simple, so why are they so hard to create? Well, in this tutorial, we’re going to break down the fundamental elements of a hip-hop beat.

Continue Reading

The Making of “How We Do” by The Game

Sep 12th in Production by Eric Shafer
5

In this tutorial, we’re going to learn how to recreate the beat, bass and melody from How We Do by The Game featuring 50 Cent and produced by the illustrious Dr Dre. If you’re a fan of hip-hop and hip-hop music production, you’ll be a fan of this tutorial.
Continue Reading

How to Sample Your Favorite Songs Using Reason and ReCycle

Aug 18th in Production by Eric Shafer
8

Have you ever been listening to a song and realized “Hey, I’ve heard part of this before!”. What you discovered is called “sampling”, a process by which part of a song, or a sound, is captured and played back to create a new song.

In this tutorial I will show you what you need in order to begin sampling, and some of the techniques the professionals use. Lastly, I will walk you through the creation of a famous Billboard Hot 100 song. We’ll be using Reason and ReCycle for this one, but the principles could be adapted to any DAW.

Continue Reading