Archive for September, 2008

Getting Started with Creative Compression in Dance Music

Sep 30th in Production by Dean Kelly
12

Compression is often a misunderstood process. The importance of effective compression in the realm of dance music reigns absolutely supreme. Without the creative application of compression, entire genres of electronic music would not be here with us today.

In this tutorial we’re going to explore one of the most rewarding and enjoyable ways you can make compression work for you in your dance music productions.

Continue Reading

How to Record High Quality Audio for Film & TV

Sep 29th in Recording by Sean Vincent
10

I’ve been a professional sound engineer for 18 years, so when I got involved in making an independent movie, I thought recording the audio shouldn’t present too many problems. How wrong I was. Here’s how to avoid all the mistakes I made, and record high quality audio for your movies.

Continue Reading

How to Create a Stutter Transition in Reason 4

Sep 27th in Production by Brian Hardisty
9

In this tutorial, you’ll learn how to create a cool ’stutter’ transition effect inside Reason 4 using two combinators. The effect is relatively easy to pull off and makes for an interesting transition to work into your songs.

Continue Reading

You’ve Got a Few More Days to Win an M-Audio Fast Track Pro + More

Sep 27th in General by Joel Falconer
0

The Be a Cakewalk Coach competition was going to close last night — but luckily for you, we’ve extended the deadline until midnight on October the 10th. After that, entries are closed for good.

Continue Reading

How to Create a Compelling Ostinato

Sep 26th in Composition by Ryan Leach
13

The ostinato pattern is a staple of modern music; across every genre you’ll find countless examples of pieces that at their core revolve around a single repeating ostinato pattern.

In this tutorial we’ll look at how to create an ostinato pattern from a simple outline, give it a unique and intriguing sound, and use this pattern as a basic building block for creating your own original compositions.

Continue Reading

How to Make Simple Events with FMOD Designer

Sep 25th in Sound Design by West Latta
5

FMOD Ex is one of several audio middleware systems that are used in modern game development. It is integrated alongside an existing game engine technology (such as Unreal or Gamebryo) to add or extend audio playback functionality. One of the primary benefits of using a technology such as FMOD is that it shifts much of the systems design and implementation into the hands of the sound designer, rather than relegating it to a programmer, who may or may not be as well versed in audio.

Continue Reading

5 Most Pointless Solo Albums of All Time

Sep 25th in Web Roundups by Adam Brown
19

The time comes for every band when they reach a crossroads. Tensions mount, creative differences start to boil over, and inevitably, someone decides it’s time to go solo. It’s a natural progression and some of the greatest albums of all time have come about as a result. But not all solo albums happen that way. Sometimes, people go solo for no damn good reason at all. For example…

Continue Reading

Best of the TUTS Sites - September

Sep 24th in Web Roundups by Skellie
3

With four TUTS sites already established (and a fifth, and more, on the cards) it can be tricky to keep track of them all. In this post we take a look back on September so far and highlight the best content from VECTORTUTS, NETTUTS and PSDTUTS. Enjoy!

Continue Reading

How to Create Crisp, Controlled Effects with Dynamic Effect Busses

Sep 23rd in Production by Mo Volans
2

There are times during the production process when you may want to use really intense delay and reverb effects with extra long tails. Using these sorts of effects on vocals, synths and even drums can create real atmosphere and depth but you may find that your signal can become swamped, resulting in a loss of clarity.

Luckily, there is a technique you can use that will help you retain the definition in your mix whilst using these special effects.

Continue Reading

15 Steps to Pulling Off a Stunning Performance in the Studio

Sep 22nd in Recording by Joel Falconer
2

Pulling off an excellent studio performance can be difficult. The environment is, for most of us, daunting and cold, even if we’ve spent a lot of time in it. But there are many ways you can give yourself the advantage and improve your comfort with that environment. Give them all a shot, and what could go wrong?

Continue Reading

Page 1 of 41234»